Extransit Mobile Interaction Suite has built in support for applications to interact, which makes it easy to build multi-user services without investing time in building complicated back-end multi-user state mechanisms and sacrificing air traffic for recurring client “poll”.

All demo clips requires Adobe Flash Player

The Strike Server has mechanisms that detect data changes, and update the client with the data that have changed, and only when changes have occurred. Thus, the mobile clients does not have to “poll” the server on a regular basis, which is the case with ordinary web browser solutions. This gives a great save of data over the network, as well as making the response quicker for applications with real-time characteristics, such as chat-boards etc.

The Strike Server in turn, can however poll back-end applications for data changes on a regular basis, which makes it convenient to adapt to traditional query based web servcies, still taking benefit from our efficient push-solution between the Strike srever and the mobile client. This demo clip shows two interacting mobile clients in a fictive soccer game.

A major difference between polling from the Strike Server middle-ware, and polling from the mobile client (which is the case with browser solutions) is that the Strike Server and back end application can reside on the same local network, where traffic is no issue, and, that the server can compare the results from subsequent polls, and transfer the differences only to the client, saving a lot of “air traffic”.


Next, see some sample videos captured from real phones.