These video clips shows some examples on how the services look on real phones.

All demo clips requires Adobe Flash Player

Multiplayer example


This video clip demonstrates a card game with 3 devices/ players (SE W900, Nokia 6280 SE K610).

Various devices


This video clip shows how Catch Client is executed and run on different mobile devices including Series 40, Series 60 (Symbian), Windows Mobile, and SonyEricsson walkman.

Multiplayer soccer


This video clip shows 2 devices playing a multiplayer game (penalty shoot-out)

Interactive menus


By using sequence images, display paths and focus models Catch Client supports an endless numbers of interactive menus .

Waking up an resting client


By using a remote wake up feature one device can via the Strike server wake up another device. This video clip demonstrates this feature.


Next, see some sample clips on how to design services.